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Technical Artist/Animator - Unity

Company: WORKHUB AGENCY

Job Location: Antwerp, Flanders, Belgium

Job Type: FULL_TIME - (ON_SITE)

Job Salary: 0 USD per month.

Date Posted: April 04, 2025

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Job Description

Swoove is developing a mobile app that empowers users to create their own animations effortlessly. Our goal is to make high-quality animation accessible to everyone, whether they are beginners or professionals. We are looking for a Technical Artist/Animator to bridge the gap between art and technology, ensuring high-quality visuals while maintaining optimal performance.ResponsibilitiesDevelop and optimize rendering solutions for URP to enhance visual fidelity while maintaining performance. Write custom shaders (HLSL/Shader Graph) for various rendering needs, including stylized and realistic effects. Optimize rendering performance, including batching, texture compression, and GPU performance profiling.Create efficient asset pipelines for artists, including import/export workflows and automated tools.Implement and refine real-time animation systems, including procedural animation, state machines, and animation blending.Develop and integrate real-time IK (Inverse Kinematics) systems for character animation and dynamic interactions.Work with animators and developers to implement high-quality animations in Unity, ensuring smooth transitions and responsiveness.Collaborate with the art and engineering teams to create tools and scripts that streamline workflows.Troubleshoot and debug technical animation and rendering issues across different platforms.Stay up to date with emerging technologies in rendering, animation, and procedural systems to push the visual quality of our projects. Requirements Strong Unity experience, particularly with URP (HDRP is a plus) rendering pipelines. Deep understanding of real-time rendering, shading models, post-processing, and optimization techniques.Proficiency in shader programming (HLSL, Shader Graph) and ability to write custom shaders.Experience with animation systems in Unity, including Animator Controller, Animation Rigging, and procedural animation techniques.Strong knowledge of Inverse Kinematics (IK) and real-time character animation techniques.Experience in developing custom tools and asset pipelines for artists and animators.Proficiency in scripting languages like C# and familiarity with editor scripting for automation.Solid understanding of GPU profiling, draw calls, memory management, and real-time rendering constraints.Ability to debug and solve technical animation issues related to rigging, skinning, and animation blending.Strong problem-solving skills and the ability to work collaboratively with artists, designers, and engineers.Nice-to-HaveExperience with procedural animation and physics-based animation systems.Experience with DCC tools (Blender, Maya) and integration with Unity.Familiarity with multithreading and GPU compute shaders. Benefits Competitive salary based on experience.Opportunity to work on cutting-edge projects with a highly skilled team. Flexible work environment, including remote or hybrid options.A chance to influence the artistic and technical direction of our app. Career growth opportunities in a fast-paced and innovative studio.If you’re interested in pursuing this opportunity, we invite you to submit your CV along with a brief cover letter and any additional supporting materials to hr@iimachines.comWe look forward to reviewing your application!

About WORKHUB AGENCY

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Application Deadline: April 04, 2025

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